Monday begins on Saturday: Review
There are many ways to create a game painlessly. Make a quadrickwell of a sequel of a rome, for example. Or take as a basis for the plot a famous work and put on it as much as you like.
If the brothers Strugatsky Still had the right to vote, they probably would have only two words to develop countless game of game – "For what?!". Indeed, the great domestic science fiction writers managed to make the creators, so to say, projects?
And then, because books Strugatsky – so bright, so plot, here you don’t have to come up with anything – just take and draw the characters. At least, it seems at first glance. The second developers, as a rule, do not bother themselves. Players from Rootfix Entertainment, Obviously, they decided to repeat the inglorious path of many predecessors. This time a sad fate befell the novel "Monday begins on Saturday".
Monday begins … and ends
There is no need to talk about non-uk-casinos.co.uk the plot in the context of this adventure in principle. For the authors of the game with manic persistence follow the source. For which they, on the one hand, thank you. And on the other hand – it turned out boring unusually.
Book Strugatsky – Charming, sparkling, saturated with thin humor and many allusions, seems very dynamic in the process of reading. But, as the basis for the game, at least in the form in which it was introduced by the studio Rootfix Entertainment, The novel is not suitable at all. It is completely incomprehensible why it is necessary to conduct a first -person narrative in Advenchur, replacing all colorful and dynamic scenes with a reporting commentary on our hero – programmer Sasha Privalov. It was hardly possible to come up with a less successful scenario solution than blindly following the slightest plot twist of the book in the absolute absence of any spectacular paintings.
However, the gameplay is in no way inferior to a dramatic solution by the degree of angularity and absurdity. On the one hand, we are tormented by long dialogues and monologues, literally reproducing the text of the novel, clearly focusing on people unfamiliar with the original. On the other hand, all riddles are so closely connected with the progress of the plot in the book that it is logical to calculate, which should be done is unrealistic in principle. In this case, the quality of the puzzle itself is at the level "below the baseboard" and comes down to one or two actions on a whole scene, overloaded with conversations.
For example, when the old woman Nina Kievna is going to lay the bed to our hero, she asks Privalov to go out into the yard. Any gamer, accustomed to the adventure course of events, will begin to scour the yard and rummage the surroundings in search of objects or other active points. And non -noons! All that the character should be done is to go back into the hut – and the action will crawl on the bumps further.
We, my friend, will gyp tooth
Truly terrifies the quality of the rollers with impossible animation and exactly the same facial expressions, regardless of the pronounced text or intonation. A lot of Nesinhron: the voice acting clearly does not correspond to the visual series. And the degree of expressiveness of the acting of those who are behind the scenes seem clearly incompatible with dialogs. Because the texts are brilliantly written, and spoke with the diligence of the students of the evening school of amateur dictors who are not particularly versed in what and why they voiced. Hence – incorrect intonations and extra pauses.
In order to complete the review of the sound picture, we note either to the village or to the city "sewn" music, so faceless and low -grade that it would be better if it was not at all. Perhaps this element of the game is, if not an unconditional leader among annoying factors, then, in any case, is quite close to the palm of the championship.
About graphics in "Monday begins on Saturday" It’s not enough to say – "modest". Wretched – this is the right word for the entire visual part of the game. Two -dimensional ones are waiting for us "Cartoon" landscapes, the complete absence of any animation, the character’s inability to move at a pace, faster than the archichester, an imbalance of various elements of the same landscape – in color, texture. In general – a complete set of low -budget "charms", which the authors did not bother to pack the original style, usually rescuing even poor development studios from shame.
It is difficult to understand what and who was counted on in Rootfix Entertainment, When they created this one "A masterpiece of game art". Fans Strugatsky, Most likely, they will leave Advencur literally on the second stage. Those who have not read books – even on the first. Because the only value in the entire project is the text. Which, of course, looks better and is more pleasant in the novel than in a low -grade quest.
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